FLIGHT PLAN // WHAT'S COMING

From dossiers to a full intelligence network.

Overwatch ships in phases, each one building on the killfeed engine underneath. Here's the flight plan — and where the Sentinel fits in.

PHASE 01 // DEPLOYED

Public pilot intelligence

Live dossiers for every pilot, corporation, and alliance in the killfeed — combat records, employment history, hull profiles, hunting grounds — with instant search across New Eden. Free, no account needed to browse.

PHASE 02 // IN CONSTRUCTION

The intel console

The full authenticated application: relationship graphs that show who really flies with whom, doctrine detection from fleet-composition history, system heat maps, personal watchlists with alerts, and saved intel workspaces for corps and fleets.

PHASE 03 // IN DESIGN

Sentinel — your co-pilot on the desktop

A lightweight desktop companion that stands watch while you fly. Sentinel reads your local chat logs — the same files CCP writes to your own machine — and cross-references every arrival against Overwatch's threat intelligence in real time. A known ganker enters local: you get a notification before you've alt-tabbed. A kill spike erupts one jump over: you know while there's still time to dock. No client hooks, no automation, no input to the game — just an extra pair of eyes that never blinks.

PHASE 04 // ON THE CHART

Industry & route intelligence

Ships die somewhere every minute — and every wreck is demand. Market-aware intelligence for builders and haulers: destruction-driven demand signals by region, route risk pricing built from live gank patterns, and the safest profitable corridor computed before you load the freighter.

Dates on purpose? None. We ship when it's good, and New Eden has enough spreadsheets with fictional deadlines. If you want to be there when each phase opens, create your account — early access rolls out to registered capsuleers first.