ORIGIN // A VEKTUS PLATFORM

We got hunted. So we built the hunter's eye.

Overwatch exists because a data company full of EVE players looked at the killfeed and saw what it really is: the richest public combat dataset in gaming, waiting to be understood.

First, who we are

Vektus is a data-analysis company. Our day job is teaching machines to find the signal in complex, fast-moving data — to spot the pattern forming before it finishes forming, and to explain it in a way a human can act on. We build prediction engines, anomaly detectors, and the pipelines that feed them.

We are also, unapologetically, EVE Online players. Miners who watched local like hawks. Haulers who learned Uedama's rhythms the expensive way. Hunters who spent evenings cross-referencing killboards before a roam. New Eden has been part of our lives for years — long enough to know exactly where it hurts.

The realization

EVE is unique among games: nearly every violent act in the universe becomes a public record. Every gank in Uedama, every gate camp in Rancer, every titan drop in the south — each one produces a killmail: who, what, where, when, flying what, with whom. Millions of structured combat records, flowing continuously, free for anyone to read.

And yet almost all of that data is consumed one record at a time. A killboard tells you what happened. It doesn't tell you what's happening— that the quiet pilot in local has a 60% solo-kill ratio and favors a cloaky Loki, that the system one jump over just spiked to fourteen kills in twenty minutes, that the "new corp" courting your alliance shares a doctrine and a timezone with the bloc that evicted you last winter. The patterns are all there. Nobody was reading them.

For a company that builds pattern-recognition systems for a living, staffed by people who have personally been on the wrong end of those patterns — that was irresistible.

What Overwatch is

Overwatch ingests the full zKillboard feed live, enriches it with CCP's official ESI data, and correlates it into living dossiers: pilots, corporations, alliances, systems. Ask about anyone and get the picture that matters — how they hunt, when they're active, what they fly, who undocks beside them, and how dangerous the space around you actually is right now. Intel before contact, every time.

It starts free, and the individual intelligence stays free — the pricing page puts that in writing. What's next — the full intel console, the Sentinel desktop companion that watches local while you fly, industry and route-risk intelligence — is on the roadmap.

The rules we fly by

Everything Overwatch knows comes from public killmail data and CCP's official APIs, used within CCP's third-party developer policy. We don't automate gameplay, we don't touch the client, and we don't sell your account data — read the privacy policy for the specifics. New Eden is our home too. We're here to make undocking smarter, not to break the sandbox.